Systems
Project DayZ is built to feel like a harsher world with smart, believable threats — inspired by the tension of Project Zomboid, but designed around what a modded DayZ server should be: hardcore, immersive, and grounded with common-sense features.
Economy: Super scarce (but balanced)
Loot is tuned to be very scarce, but fair. You’re meant to make decisions and build stability — not sprint through a shopping list. Long lives come from planning, discipline, and knowing when to disengage.
No Traders • No Safe Zones
Everything you own is earned. No buying gear. No protected bubbles. If you survive, it’s because you played it smart.
Persistent, Player-Like AI
AI act like real survivors: they roam the map and loot like a player would. Their location and gear persist — encounters have continuity and consequences.
Advanced Medicine (Terje)
Injuries stack. Every hit matters. Even infected can inflict conditions like bruises — sloppy fights become slow deaths.
TerjeMedicine
Skills Matter
In a harsh economy, skills aren’t optional — they’re survival. Progression makes hunting and long-term living dramatically more rewarding.
TerjeSkills
Hardcore, Common-Sense Design
The goal is a world that feels brutal, believable, and consistent — hardcore elements with features that just make sense.
What you’ll feel immediately
Less loot
Scarcity forces smart routes and real choices.
More consequences
Medicine and injuries punish careless fights.
More pressure
Persistent AI can show up when you least expect it.